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Merrow

Merrow

Large Monstrosity, Chaotic Evil

AC 13

HP 45 ()

Speed 10 ft., Swim 40 ft.

Str18
Dex15
Con15
Int8
Wis10
Cha9

Senses Darkvision 60 ft., Passive Perception 10

Languages Abyssal, Primordial (Aquan)

CR 2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 6 () Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 9 () Slashing damage.

Harpoon. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

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