Huge Giant, Chaotic Good
AC 16
HP 230 ()
Speed 50 ft., Fly 25 ft., (hover), Swim 50 ft.
Saving Throws STR , CON , WIS , CHA
Skills Arcana , Athletics , History , Perception
Resistances Cold
Immunities Lightning, Thunder
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 20
Languages Common, Giant
CR 13 (XP 10,000; PB +5)
Amphibious. The giant can breathe air and water.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: , reach 10 ft. Hit: 23 () Slashing damage plus 13 () Lightning damage.
Thunderbolt. Ranged Attack Roll: , range 500 ft. Hit: 22 () Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 () Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):