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Tough

Tough

Medium Or Small Humanoid, Neutral

AC 12

HP 32 ()

Speed 30 ft.

Str15
Dex12
Con14
Int10
Wis10
Cha11

Senses Passive Perception 10

Languages Common

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: , reach 5 ft. Hit: 5 () Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: , range 100/400 ft. Hit: 6 () Piercing damage.

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