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Prismatic Spray

Level 7 Evocation (Bard, Sorcerer, Wizard)

Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous

Eight rays of light flash from you in a 60-foot Cone. Each creature in the Cone makes a Dexterity saving throw. For each target, roll to determine which color ray affects it, consulting the Prismatic Rays table. Prismatic Rays Ray 2 Orange. Failed Save: Acid damage. Successful Save: Half as much damage. 4 Green. Failed Save: Poison damage. Successful Save: Half as much damage. Ray 6 Indigo. Failed Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the Petrified condition until it is freed by an effect like the Greater Restoration spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind. 8 Special. The target is struck by two rays. Roll twice, rerolling any 8.

DEX SaveAcid

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