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Couatl

Couatl

Medium Celestial, Lawful Good

AC 19

HP 60 ()

Speed 30 ft., Fly 90 ft.

Str16
Dex20
Con17
Int18
Wis20
Cha18

Saving Throws CON , WIS

Resistances Bludgeoning, Piercing, Slashing

Immunities Psychic, Radiant

Senses Truesight 120 ft., Passive Perception 15

Languages All; telepathy 120 ft.

CR 4 (XP 1,100; PB +2)

Traits

Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: , reach 5 ft. Hit: 11 () Piercing damage, and the target has the Poisoned condition until the end of the couatl’s next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 () Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

Bonus Actions

Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

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