Tiny Celestial, Lawful Good
AC 13
HP 24 ()
Speed 20 ft., Fly 40 ft.
Skills Arcana , Religion , Stealth
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Rend. Melee Attack Roll: , reach 5 ft. Hit: 5 () Slashing damage plus 7 () Radiant damage.
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.