Roller Dice DnD
Open a table
Fire Elemental

Fire Elemental

Large Elemental, Neutral

AC 13

HP 93 ()

Speed 50 ft.

Str10
Dex17
Con16
Int6
Wis10
Cha7

Resistances Bludgeoning, Piercing, Slashing

Immunities Fire, Poison, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft., Passive Perception 10

Languages Primordial (Ignan)

CR 5 (XP 1,800; PB +3)

Traits

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 () Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 () Fire damage.

Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 () Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: , reach 5 ft. Hit: 10 () Fire damage. If the target is a creature or a flammable object, it starts burning.

More elemental monsters