Roller Dice DnD
Open a table
Pirate Captain

Pirate Captain

Medium Or Small Humanoid, Neutral

AC 17

HP 84 ()

Speed 30 ft.

Str10
Dex18
Con14
Int10
Wis14
Cha17

Saving Throws STR , DEX , WIS , CHA

Skills Acrobatics , Perception

Senses Passive Perception 15

Languages Common plus one other language

CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: , reach 5 ft. Hit: 13 () Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: , range 30/90 ft. Hit: 15 () Piercing damage.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

More humanoid monsters