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Werebear, Hybrid Form

Werebear, Hybrid Form

Large Monstrosity, Neutral Good

AC 15

HP 135 ()

Speed 30 ft.

Str19
Dex10
Con17
Int11
Wis12
Cha12

Skills Perception

Senses Darkvision 60 ft., Passive Perception 17

Languages Common (can’t speak in bear form)

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 17 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: , reach 5 ft or range 20/60 ft. Hit: 14 () Slashing damage.

Rend. Melee Attack Roll: , reach 5 ft. Hit: 13 () Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

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