Small Elemental, Neutral Evil
AC 12
HP 17 ()
Speed 30 ft., Fly 30 ft.
Skills Perception , Stealth
Vulnerabilities Fire
Immunities Poison, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 () Bludgeoning damage. Success: Half damage.
Claw. Melee Attack Roll: , reach 5 ft. Hit: 4 () Slashing damage.
Blinding Breath (Recharge 6–6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).