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Merfolk Skirmisher

Merfolk Skirmisher

Medium Elemental, Neutral

AC 11

HP 11 ()

Speed 10 ft., Swim 40 ft.

Str10
Dex13
Con12
Int11
Wis14
Cha12

Senses Passive Perception 12

Languages Common, Primordial (Aquan)

CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 3 () Piercing damage plus 2 () Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.

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